Tippia wrote:why are they tying a quality-of-life improvement to a skill? It's there to fix a amateurish fencepost error in the design of the jumpclone timer. So why not fix the amateurish error in the design of the timer?
Is a reduction to locking time a "quality of life" improvement or a tactical benefit?
Is a reduction to align time a "quality of life" improvement or a tactical benefit?
Is a reduction to manufacturing time a "quality of life" improvement or a tactical benefit?
Is a reduction to POS fuel consumption a "quality of life" improvement or a tactical benefit?
I would suggest that a miner doesn't care about locking time, so a reduction in locking time is only applicable to a small niche of players: shorter locking time is a tactical advantage.
All of these skill-based modifications to the basic rules of the game are tactical (or at least strategic) in nature. Your comparison to "warp and dock" is unsound, simply because access to jump clones is skill-based in the first place.
Look at other skill-based activities in the game: there is a skill to use each class of weapon. Then there are skills to reduce the cycle time of the weapon, reduce the power consumption, and in the case of some modules, increase the number you can fit to your ship. Look at Astrometrics: there is a skill to do astrometrics at all, then there is a skill to reduce the cycle time of the astrometrics analysis process.
Thus throughout the existing skill three there are skills whose only purpose is to reduce the cycle time of some other skill. Why should jump clones be any different? Clones are part of the equipment we fit to any ship. Being able to switch every day rather than every two days is a tactical and strategic advantage. This advantage needs to be bought and paid for in the same way as any other advantage: either through training skills or through use of equipment which other players can destroy.
I am all for increasing the hour reduction of this skill from 1 to 2, along with increasing the base clone jump timer from 24 hours to 28 hours just to make it clear that you are indeed buying an advantage.